Portrait of Georgy Shin

I like turning ambitious ideas into products people actually want to use.

Games and creativity are a big part of how I think. I’m drawn to strong ideas, meaningful systems and experiences that feel polished down to the details.

But I’m equally focused on what happens after launch: how people use the product, what changes in their behavior and what it delivers for the business.

Give me an interesting problem, a strong team and room to build — I’ll take it from there.

Your Company Next Upgrade /

Portfolio / Cases & Experience

GEORGY SHIN

Five projects. Five levels. The boss fights that gave me the most XP.

Not my whole professional journey — just the five defining challenges that shaped my current build. Each one pushed me into new territory and left me with skills I still use today.

Ready for the next upgrade? Contact me
Current buildProduct Manager / Producer
Final accumulated character build

Skills Unlocked

Delivery

Project InitiationTechnical Project ManagementQA / Release

Product

Ownership & Strategy

Systems

Game IntegrationsEcosystem DesignGamification Systems

Engagement

Retention MechanicsBehavior Design

Leadership

Cross-team CoordinationStakeholder ManagementStudio Alignment

Impact

ExperimentationPost-launch ManagementBusiness Impact

Level 05 · Product Ownership

FIRST FUND:GAMIFICATION SYSTEM

2026

A seasonal battle-pass-inspired progression system designed to increase tournament participation among professional poker players.

My Role

Product Owner

I owned the product from hypothesis to results: designed the seasonal progression and reward economy, secured stakeholder buy-in, coordinated implementation and testing, and iterated the system based on player behavior.

Product Hypothesis

Game-style meta-progression and meaningful rewards can increase tournament participation without changing the core poker experience.

How It Worked

Key Mechanics

Seasonal ProgressionTournament-based XPReward EconomyBehavioral Incentives

Results

  • 1.5Kprofessional players joined
  • +28.6%tournaments per player
  • +9%monthly fund profit from player activity

Level 04 · Product Ownership

ATOMIC HEART:SPECIAL LAUNCH EVENT

2023

A multi-part digital ecosystem built around a Mini App, ARG quest, mini-games and chatbots to immerse players in the Atomic Heart universe.

My Role

Product Owner · Publisher Side

Acted as the main product owner on the publisher side, managing the project end-to-end: product decisions, agency production, internal teams, game studio alignment, approvals, QA and release.

How It Worked

Key Mechanics

Mini App HubARG Quest3 Mini-GamesChatbotsProgression Rewards

Results

  • 1.108Munique users
  • 39.9Kgame purchases
  • 2.25Mapp sessions
  • 692.3Kstarted the ARG quest

Level 03 · Product Management

WARFACE:SWARMS

2021

A three-week gamified experience built around daily missions, team play and collective goals to drive repeat participation.

My Role

Product / Producer · Publisher Side

My role expanded from project delivery into product decisions: I worked on mechanics and success criteria, coordinated stakeholders and production, managed QA and launch, and supported the activity after release through promotion and iteration.

How It Worked

Key Mechanics

Daily missionsTeam goalsGame APIWeekly rewardsSocial sharing

Results

  • 169.6Kunique users
  • 94Klinked Warface accounts
  • 1.22Mplay sessions
  • 143.9Kshares in social media

Level 02 · Technical Project Management

WARFACE:WAR CITIES

2020

Gamified VK experience where Warface players competed for their cities through social and in-game activities.

My Role

Project Manager · Publisher Side

Managed the project from approved concept to release, coordinating the external agency, internal teams, game studio, technical requirements, testing and launch.

How It Worked

MINI APP
SIGN‑UP
→MAIN GOAL→CITIES LEADERBOARD→REWARDS

Key Mechanics

City competitionGame APIPersonalizationSocial sharing

Results

  • 330Kunique users
  • 204Klinked Warface accounts
  • 2.2Mplay sessions
  • 240Kshares in social media
  • 2,200cities
  • 10countries
  • 30%+of users acquired organically through personalized sharing

Level 01 · Project Management Foundations

MY.GAMES:FIRST INTERACTIVE PROJECTS

2019

Two gamification and automation experiments that became my first end-to-end publisher-side projects.

My Role

Project Initiator / Project Manager · Publisher Side

I created both concepts from scratch, secured internal resources and led delivery across development, content production and launch. These were my first projects where I owned execution end to end.

How It Worked

5 Game Communities

New Year Event

A three-week cross-game holiday activation across MY.GAMES communities. Users had to spot hidden Santa icons in posts and use a special hashtag in comments to instantly receive limited in-game rewards.

Limited rewards · 3-week activation

TikTok Live Quiz

Warface × Pringles

A branded live quiz created from scratch to launch Warface on TikTok and activate the Pringles partnership around a new samurai-themed game update.

Pringles · Warface update

Results

New Year Event

  • 10×average engagement growth
  • 60Klikes reached on individual posts

5 games · 3 weeks

Warface × Pringles

  • 40KTikTok followers from launch
  • 1.8Kpeak live viewers
  • 28Klive comments